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FF26: Bloodbones
Steve Jackson
Ian Livingstone
UK £ 4.99 , Canada $9.99 , Australia $12.95
This edition not available in the United States
UK Publication September 2006
ISBN 1-84046-765-7
Bloodbones lives! The dread pirate-lord Cinnabar, scourge of the twelve seas, terrorised the seafarers of the Old World in a bloody reign of terror until a brave adventurer put an end to his evil. But now Cinnabar is back from the dead, seeking revenge and with the dark powers of voodoo at his command.
YOU have your own score to settle, for Cinnabar put your family to the sword when you were a child. Only YOU can stop the pirate captain and his crew of bloodthirsty cut-throats. Prepare to set sail on the adventure of a lifetime!
Steve Jackson is a veteran of the games world. Together with Ian Livingstone, the pair founded Games Workshop and created the Fighting Fantasy Gamebook series. He is also co-founder of Lionhead Studios ('Black & White') with legendary PC game designer Peter Molyneux. In the 1990s he was a columnist for the Daily Telegraph and his weekly Games Page included game reviews, features on the history of games, news and puzzles. Apart from Fighting Fantasy, his game designs include 'The Warlock of Firetop Mountain' boardgame, 'Battlecards' (a collectible cardgame series which pre-dated Magic), the Gathering and 'F.I.S.T.', the first ever interactive telephone game.
Ian Livingstone has been in the interactive games industry for over 25 years. In the 1970s, he co-founded Games Workshop and launched Dungeons & Dragons in Europe, later editing White Dwarf magazine. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy Gamebooks which eventually sold over 15 million copies in 23 languages. In 1995 he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director. He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in 2000, and in 2002 received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.
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