The Fighting Fantasy story
by Steve Jackson
It all started in 1980 at Games Workshops annual Games Day
exhibition at the Royal Horticultural Hall in London. Penguin Books
had taken a stand to promote a new book called Playing Politics.
Steve Jackson and Ian Livingstone, the young founders of Games Workshop,
met one of the Penguin editors, Geraldine Cooke. The Dungeons
& Dragons craze was spreading like wildfire and they tried
to persuade Geraldine to publish a book on the growing Fantasy Role-Playing
(FRP) hobby. She invited them to send in a synopsis.
This was to be a sort of how to do it manual; an introduction
to the world of FRP games. But the pair came up with a much more
interesting idea. Why not a simple solo role-playing game presented
within the pages of a book? This would get the concept over much
more effectively than a dull manual. They would create an individual
quest in which the reader becomes the hero of his own adventure,
using the mechanic of jumbled paragraphs and a simple dice-based
combat system. And so, under its working title, The Magic Quest,
the gamebook concept came into being. When Geraldine Cooke received
her synopsis of The Magic Quest, she didnt quite know
what to make of it. Was it a book? Or a game? Was it for children?
Or for adults? The manuscript passed around Penguin editors for
a year before a decision was finally made to publish The Magic
Quest. Steve & Ian now had to turn their idea into a reality.
Writing a synopsis was one thing, but a whole adventure was something
entirely different. And as they also had Games Workshop to run during
normal office hours, all work on the book took place in evenings
and at weekends. It took the pair 6 months to write The Magic
Quest, which by this time had a proper name. The adventure was
set inside Firetop Mountain. And the final encounter was with the
Warlock Zagor. Hence: The Warlock of Firetop Mountain.
The plot itself was split in two. Ian wrote the first half of
the adventure, up to the river crossing. Steve wrote the second
half, from the river onwards, devised the combat rules and the key
system to prevent the reader cheating his way through. But when
they finally handed in the manuscript, a very apologetic sub-editor
explained that it still needed work. The writing style changed completely
when you arrived at the river! The manuscript required a re-write.
Word processors had yet to be invented, so that meant re-typing
huge sections of text all over again.
But the second draft was fine. The next problem was who would
publish it. Geraldine Cooke, who had signed the title, wanted it
to be a Penguin book. Others within the organisation thought it
should appear in the Penguins childrens list as a Puffin
Book. Puffin won the argument and The Warlock of Firetop Mountain
first appeared in August 1982, published by Puffin Books. Sales
at first were nothing exceptional. But word began to spread around
schools, colleges and also - thanks to the Games Workshop connection
- around the games community. This was something new; part-book,
part-game and part-puzzle. Within the first 3 months Warlock had
been reprinted 3 times. Within the first year it was reprinted twenty
times! Penguin desperately needed a sequel. So work started immediately
on The Citadel of Chaos (Steve) and The Forest of Doom
(Ian) any difference in writing styles would no longer be
an issue if the two authors were writing on their own. In March
1983, the 3 titles were topping The Sunday Times bestseller
charts. The Fighting Fantasy phenomenon had arrived!
The success of FF inevitably brought its critics. An outspoken
member of the Evangelical Alliance called them the work of satan
and demanded they be banned. Frequently asked by the media whether
stories of swords, sorcery and demons were suitable for a childrens
publisher like Puffin, Editorial Director Liz Attenborough did a
valiant job of defending the honour of FF. But for every critic
there was also a FF supporter. Teachers, for example, reported how
FF had been extremely successful in getting teenage boys to read
particularly those classified as reluctant readers.
By now Ian and Steve had become virtual hermits. When they werent
at the Games Workshop office they were writing. They saw very little
of their friends and family during this period. Steve had promised
Geraldine Cooke a more advanced, series for Penguin. The first book
in this Sorcery series was released in late 1983. Ian saw the emerging
FF world as described in the first 3 books as needing to be developed
to give it depth. Within the world of Titan, the continent
of Allansia was the setting for the Jackson & Livingstone FF
books. Through titles like Deathtrap Dungeon and City
of Thieves, Allansia extended its own characters, history and
legends, providing a unique richness to the Fighting Fantasy
mythos.
Some say imitation is the highest form of flattery. But Ian and
Steve were not particularly flattered to learn that other publishers
were soon planning me too fantasy gamebooks. To fend
off the imitators, Puffin wanted to up the publication schedule
to a book a month. With the best will in the world, there was no
way the two creators of the series could keep up this level of output.
New writers were introduced in what became known as the Presents
series. The first of these was another Steve Jackson,
founder of Steve Jackson Games in Austin Texas. Very confusing!
Other writers became well-known FF adventure-creators. But perhaps
FFs most prolific talent was Marc Gascoigne, who wrote several
adventures, Advanced Fighting Fantasy textbooks, novels
and went on to become the series editor until Puffin finally ceased
publishing.
FF 59: Curse of the Mummy was the last title ever
published in the main FF series. Why stop on such an odd number?
Truth is, the series was due to stop at FF 50: Return
to Firetop Mountain. But when this sold well and rekindled sales
of the FF back catalogue, Puffin decided to keep the new titles
coming. Eventually it ended with number 59. The much-awaited Bloodbones,
scheduled to be FF 60, was never released. However this didnt
prevent Amazon.com from offering the book for sale as a coming
soon item for months after Fighting Fantasy was
actually out of print.
The Puffin series had become a worldwide publishing phenomenon.
It was licenced to 17 countries including the USA, Germany, France,
Japan and Spain even Iceland and Estonia! Total sales to
date have exceeded 15 million copies. When Puffin eventually stopped
publishing in 1999, there were 59 titles in the main series, 4 Sorcery
titles, Out of the Pit Monster Compendium, Titan, Fighting Fantasy
the Role-Playing Games and several adventures, FF novels and a colourful
First Adventures series for youngsters. In total FF
comprised over 70 different titles. Many of these are long gone.
But more recently Fighting Fantasy has emerged as a
collectors item on Internet auction sites. Curiously it is
not the early books or first editions which attract the highest
auction prices, but the titles published towards the end of the
series life with Puffin. Presumably these are grown-up fans
completing the sets they never managed to collect in their youth.
Though Steve and Ian created the series, they are the first to
admit it would not have been nearly so successful had it not been
for the numerous writers and editors who contributed to the series.
The other unsung heroes of FF were the artists. Iain McCaig, Martin
McKenna, Chris Achilleos, Brian Bolland, John Blanche, Rodney Matthews,
Jim Burns, Les Edwards, Ian Miller, Peter Jones (who did the original
Warlock cover) and Russ Nicholson were all big names from the world
of British fantasy art whose covers helped bring the series to life
for its millions of fans around the world.
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